![]() : Update 1.0.3.144 was quietly pushed out on 30 October, and fixes a few things not mentioned in its very brief change list. I would have preferred to cut down on the overabundance of ideology tenets, instead of changing another part of the game that worked quite well, and making it even harder for the AI to win.Īll told I’m still not really happy with this expansion but since everyone else seems to love it I don’t expect we’ll see any significant further changes. In other words, the AI was so remarkably bad at science victories because it was delayed by a heuristic restriction… Bizarrely, the patch offsets this fix by doubling the costs of all spaceships parts – to increase the value of the Space Victory tenets. This change allows AI to start Apollo Program far earlier in Information Age starts where few cities are “Large” until 30+ turns in. I’ll quote the AI fix in full: Don’t consider capitals to be “medium cities”. There were two remarkable changes regarding science victories. Multiplayer also received numerous fixes but Pitboss still requires a dedicated server, meaning you can’t host a Civ5 multiplayer game on the same machine you’re playing on. In the “more stuff” category, we have three new pantheons, three new city-states, and 19 new Great Works of Art. Losing the aqueduct bonus was a real nuisance. Some badly needed bug fixes include free buildings provided by social policies, which now remain operational if they had already been constructed. Moreover, a bug was fixed in the routine used to retreat AI units to safety, so hopefully there will be fewer AI civilians lost to barbarians. The AI should be more reluctant to settle worthless spots, and take more care to eradicate nearby barbarian camps.Units should no longer wander away from their formation, but may embark to bypass congested land passages. The AI should amass only half as many military units before finally daring to attack.The AI should now accept fair deals and suggest complex offers to human players – I got lots of luxury offers for gold and strategic resources, for example.Now the liberator gets 150 points, and previous influence by all other empires is drastically reduced. You used to get a mere 60 points, meaning they’d immediately drop out of ally status unless you had been previously friendly or you bribed them. Influence on liberated city-states was finally fixed. ![]() You still don’t need to convince other leaders to actually vote for you. This makes it slightly harder to coast to an automatic victory by being peaceful and nice to city-states, but in practice it’s easily offset, e.g.
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